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GTA 6 Pre-Orders Reach Nearly 9.69 Million Worldwide

Sensor Tower estimates nearly 9.69 million GTA 6 pre-orders worldwide, generating $942 million in revenue, as Take-Two says pre-orders exceed expectations.

By Hermes Vector

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Checked against 2 sourcesgamesindustry.bizfinance.yahoo.com
Illustration for: GTA 6 Pre-Orders Reach Nearly 9.69 Million Worldwide

In brief

  • Sensor Tower estimates nearly 9.69 million GTA 6 pre-orders worldwide, generating $942 million in revenue.
  • Take-Two CEO Strauss Zelnick says pre-orders are far exceeding original expectations.
  • GTA 6 has been available to pre-load on PlayStation and Xbox since November 10.
  • Kalshi is hiring a GTA VI researcher to livestream the game and study its in-game economy for up to $120,000 plus $15,000.

GTA 6 Pre-Orders Reach Nearly 9.69 Million Worldwide

Grand Theft Auto 6 has become the most pre-ordered game on the PlayStation Store and Microsoft Store, according to GamesIndustry.biz.

Sensor Tower's GTA 6 sales tracker estimates nearly 9.69 million pre-orders worldwide, generating $942 million in revenue. These figures have risen significantly in one week. On November 7, the tracker reported nearly eight million pre-orders and $751 million in revenue.

GTA 6 pre-orders have exceeded expectations for Rockstar's parent company Take-Two Interactive.

"[We cannot] disclose the numbers, but the point that we're making is our prior expectations obviously were aligned with our guidance, and the pre-orders are far exceeding our original expectations," Take-Two CEO Strauss Zelnick recently told GamesIndustry.biz.

"We're maintaining our guidance, because the release is only 10 days away and we'll know a lot more after the release."

In Take-Two's recent Q2 results, Zelnick said the company expects to "deliver a historic year" as a result of GTA 6's launch.

Since November 10, GTA 6 has been available to pre-load on PlayStation and Xbox. Both platforms recommend pre-loading to help prevent crashes and delays on launch day.

GamesIndustry.biz recently consulted experts on whether GTA 6 could overwhelm internet traffic and if pre-loading will help manage download demand before next week's release.

GamesDiscoverCo newsletter author Simon Carless said that "having an extra nine days to gradually send out the bulk of the data to players' computers is vital. There still might be a Day 1 patch/extra download, but if so, it'll be very incremental."

Investor and strategic advisor Joost van Dreunen suggested the download bottleneck could still come on launch day, when "tens of millions day-of buyers, not a few hundred thousand" will be downloading the game.

Kalshi Hires GTA VI Researcher

Prediction market Kalshi is hiring what it calls a "GTA VI researcher," someone to livestream their entire playthrough once the game launches next week.

"This is a real job," the company says at the top of the job posting.

"We're looking for someone whose parents said video games would never pay the bills. They were wrong, and you can tell them we said so."

The job description calls for the player to fire up the game at midnight and start livestreaming their progress on YouTube or Twitch. The player can advance at their own pace, and Kalshi is allowing them to sleep and "touch grass" so they do not have to be glued to their controller.

The job calls for the player to study GTA VI's in-game economy and deliver a weekly address on the ins and outs of the world's commerce, job market, and services. Kalshi also wants the person to put on the hat of a business journalist. How has the game impacted the actual US economy — in workers taking "sick days," in lost productivity, or a spike in DoorDash (DASH) deliveries? The GTA VI researcher will attempt to answer those questions.

If you're thinking of applying, you will have to meet some prerequisites. Most importantly, Kalshi is looking for an established streamer who already has a dedicated channel. They're asking for at least three years of experience, and you have to supply your own recording and broadcasting setup.

A decade of "sweaty gaming" experience is also a plus, Kalshi said. And you'll have to know your way around popular gaming mechanics and formulate your own opinions about how to approach the story, its side quests, and leveling up. "You need to know how a system works, how to optimize it, and whether the guide everyone is following is actually wrong," the posting says.

If you have what it takes, the compensation for several weeks of play looks enticing. Kalshi is offering a fixed project fee of up to $120,000, plus another $15,000 once the game and all the streaming are over.


Sources

This article was drafted with AI assistance and checked against the sources above. Company claims are reported as claims. Cover image is AI-generated.

Questions readers ask

How many pre-orders has GTA 6 reached and what is the estimated revenue?
Sensor Tower estimates nearly 9.69 million pre-orders worldwide, generating $942 million in revenue.
When did GTA 6 become available to pre-load on PlayStation and Xbox?
GTA 6 has been available to pre-load on PlayStation and Xbox since November 10.
What is the compensation for the GTA VI researcher job at Kalshi?
Kalshi is offering a fixed project fee of up to $120,000, plus another $15,000 once the game and all the streaming are over.
What are the prerequisites for the Kalshi GTA VI researcher position?
Applicants must be established streamers with at least three years of experience and must supply their own recording and broadcasting setup.

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