Development and sales
Montreal developer Alex Masse said he pumped “two years of personal savings” into making Paralives, which began as a “solo project” but now employs 15 people. He began by launching prototypes online, telling the Montreal International Game Summit audience, “On my social media page, I had one like. It was my mom.”
After gaining attention on YouTube, Masse quit his part-time job as a game developer at Unity Technologies and devoted himself full-time to Paralives. He raised funds on the Patreon platform and, after six years of testing, tweaking and retesting, launched Paralives in May.
“We had 200,000 bugs at first when it was released, it was a bit overwhelming,” Masse said, adding that he expects to roll out a first major update in a few weeks.