Development Goals
Franchise producer Eiji Aonuma stated that the decision to remake the title now was intended to provide new perspectives for developers who have primarily worked on more recent entries. Aonuma said, "I wanted the team to make The Legend of Zelda: Ocarina of Time their own, and to follow through on their own ideas about what the game should be."
He added, "I took a step back to observe how the younger members of the development team would reimagine The Legend of Zelda: Ocarina of Time using the insights and answers they had arrived at on their own."
Art director Aya Shida explained that the visual goal was to create a "rich, dense world that felt as though it could truly exist" while maintaining the original's "mysterious, almost dreamlike charm."