Gameplay changes
The original Ocarina of Time debuted on the Nintendo 64 in 1998. The remake gives players complete camera control and the ability to jump anywhere. Aonuma said the team had to adjust the world to compensate for that freedom.
“When you’re developing a game like this with the free jump, we have to adjust the world to compensate for that freedom of the player,” Aonuma said. “I wasn’t quite sure about doing this in this title, but as soon as I felt it I thought, ‘Okay, this is a really good way to give players another way to approach a goal in the game.’ It adds just a little bit more freedom compared to the original Ocarina of Time.”
The overhauled graphics aim to “bring out details of the world that people weren’t able to see in the original Ocarina of Time,” Aonuma said, adding this was “something that we wanted to do in the original, but we didn’t have the technical compatibility at the time in terms of hardware output.”