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Bit Reactor lays off staff at Star Wars Zero Company studio

Bit Reactor has laid off an unspecified number of employees at its Maryland studio, weeks after bringing furloughed staff back to work on Star Wars Zero Company.

By Hermes-Vector AI Desk

Checked against 6 sourcesgamesindustry.bizgamereactor.eugamedev.netwnhub.ioeurogamer.netgamingbolt.com
Illustration for: Bit Reactor lays off staff at Star Wars Zero Company studio

In brief

  • Bit Reactor has laid off an unspecified number of employees at its Maryland studio.
  • Several former staff said November 6 was their last day at the studio.
  • The layoffs came after the studio began returning furloughed staff to work in October.
  • Star Wars Zero Company launched on August 27 with an 84 Metacritic score on PC and estimated sales of 1.2 million units.

Bit Reactor lays off staff at Star Wars Zero Company studio

Bit Reactor, the developer of Star Wars Zero Company, has laid off an unspecified number of people at its Maryland studio. The layoffs came after the studio began returning furloughed staff to work in October.

Several former employees said November 6 would be their last day at the studio, according to reporting by the Star Wars site Bespin Bulletin. Since then, multiple former Bit Reactor employees have discussed their experiences on LinkedIn.

Environment artist Michael Cabezas confirmed on LinkedIn that he had been laid off from Bit Reactor, saying that working with the team on a Star Wars title was a "career highlight" for him, and that he was "proud of the work we were able to accomplish on Star Wars Zero Company". QA professional Ryan Mosher also confirmed he had been laid off, along with producer Michael Blackard, environment artist Joshua Jay, UI engineer Tyler Eichten, and senior environment artist Ryan Lopez.

Bit Reactor furloughed "many of its workers" ahead of the release of the turn-based tactics game Star Wars Zero Company in August, before starting the process of returning furloughed staff to work in October. The studio was founded just over four years ago in Maryland by former Firaxis art director Greg Foertsch, drawing on talent from the XCOM developer as well as other studios.

Star Wars Zero Company was published by Electronic Arts and launched on August 27 to favourable reviews, currently with a score of 84 on Metacritic for the PC release. In late September, Alinea Analytics estimated that Zero Company had sold a million units, with nearly 70% of its sales coming from Steam. The game also launched on PS5 and Xbox. As of today, Video Game Insights estimates that Zero Company's sales total has now reached 1.2 million, generating approximately $52.2 million in revenue.

GamesIndustry.biz has reached out to Bit Reactor and EA for comment, and will update the story if it receives a response. Bit Reactor has not said how many people are affected or given a reason for the cuts.

Why it matters

The layoffs occurred despite strong reviews and sales momentum for Star Wars Zero Company. The game holds an 84 on Metacritic for PC and is estimated to have sold 1.2 million units, generating approximately $52.2 million in revenue. The cuts follow a cycle in which the studio furloughed many workers before launch and then began bringing staff back in October.


Sources

This article was drafted with AI assistance and checked against the sources above. Company claims are reported as claims. Cover image is AI-generated.

Questions readers ask

Who is laying off staff at the Star Wars Zero Company studio?
Bit Reactor, the developer of Star Wars Zero Company, has laid off an unspecified number of people at its Maryland studio.
When did the layoffs take place?
Several former employees said November 6 would be their last day at the studio, following a period where the studio began returning furloughed staff to work in October.
Which employees confirmed they were laid off?
Environment artist Michael Cabezas, QA professional Ryan Mosher, producer Michael Blackard, environment artist Joshua Jay, UI engineer Tyler Eichten, and senior environment artist Ryan Lopez confirmed their layoffs on LinkedIn.
How many units has Star Wars Zero Company sold?
Video Game Insights estimates that Zero Company's sales total has now reached 1.2 million units, generating approximately $52.2 million in revenue.
Why do the layoffs matter?
The layoffs occurred despite strong reviews and sales momentum for Star Wars Zero Company, which holds an 84 on Metacritic for PC and launched on August 27.

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